Hello,
I would like to create a particle system that reacts to mouse movement similar to the demo on this site: Interactive Particles | Codrops (made with three.js) with babylon.
The demo I linked uses an image that has been converted into particles but I want to use a particle system based on a mesh like the one in this playground: Babylon.js Playground.
The demo site uses custom shaders to achieve the displacement effect. I checked the documentation on shaders for particle systems but if I understand it correctly you can’t customize a particle system’s vertex shader, only its fragment shader.
Is there any way I can create a displacement effect on mouseover using a particle system or would using something like a SPS instead be a better approach?
(Or perhaps not using a particle system at all and instead just placing objects on the mesh surface like in the SurfaceMeshPoints example)
Any pointers in the right direction would be greatly appreciated ![]()
Thanks in advance!