How do I iterate with texture in ShaderMaterial, as in the following example
If you look inside Buffer A, you’ll notice that it using Buffer A in iChannel0 from within Buffer A.
example: https://www.shadertoy.com/view/wdtyDH
Or, how do I get the current render target in babylon and iterate over it in shader. Like the three.js case below, I want to convert it to babylon code, but don’t know how to deal with a code like the following:
example: https://github.com/martinRenou/threejs-caustics
_render(renderer, mesh) {
// Swap textures
const _oldTarget = this.target;
const _newTarget = this.target === this._targetA ? this._targetB : this._targetA;
const oldTarget = renderer.getRenderTarget();
renderer.setRenderTarget(_newTarget);
mesh.material.uniforms['texture'].value = _oldTarget.texture;
// // TODO Camera is useless here, what should be done?
renderer.render(mesh, this._camera);
renderer.setRenderTarget(oldTarget);
this.target = _newTarget;
}
I looked up babylon and found that RenderTargetTexture has a similar function, but it seems different.
If someone have idea, Please let me know.