Are there any supported apis for reference?
Thanks
This is exactly what a render target is for and if it is a “full screen” or texture quad, it is similar to a Procedural Texture.
2 Likes
That’s right. I forgot about rtt
My head is not working well. Maybe I should have a good rest. It is almost 12 o 'clock at night here
renderTarget.setMaterialForRendering(ground, causticMaterial);
nono, it looks a little different, I’m talking about bufferA without any mesh as a carrier
You could interpret that as adding it to the post-effects
@carolhmj I clicked on this case yesterday, and I felt a little different, but I didn’t realize you didn’t know I was looking at this case
As it turns out, take a break, or your brain can’t keep up
1 Like