As you can see from the title, I want to make Navmesh’s agent height bigger.
It seems that the pivot is held in the center and buried halfway on the floor.
Is it a problem that can’t be solved just by increasing the height, which is the default parameter value, when I set the pivot up?
https://playground.babylonjs.com/#X5XCVT#402
@Cedric
Adding @Cedric the navmesh author 
Cube mesh origin is its center. Change its Y offset to half of its height so it will touch ground without getting in the ground.
Check line 60
Crowd navigation within a navmesh | Babylon.js Playground (babylonjs.com)
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I was wandering around because I’m not used to it yet, but thank you so much for your help!
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