Hi, I’m trying to apply different textures on different faces of a mesh. In this playground, a cube
when you click on a surface of the cube, you can see an image appears there, the problem is it appears on other faces as well. Right now 'im using a dynamic texture to achieve this. This kind of behaviour is because each face uses the entire image as it’s texture. What i would like is that no UV’s to overlap. Also I know this can be done using external softwares like blender but i need to do this programatically.