I’m kinda confused on how to use .glb imports on a freshly built playground app. Afaik I can simply drag n drop an existing .js script into the playground exe and it should open the scene specified in the script.
Am I wrong in assuming this?
I also tried setting these modules:
in this cmakelists file before building.
I feel like the solution is something simple but I can’t figure it out.
Thanks in advance.