Updated PG: using an array copy of scene.meshes based on:Passing scene.meshes to GPUPicker.setPickingList will clear them when GPUPicker.dispose - #4 by kzhsw
But still can’t update the list.
Updated PG: using an array copy of scene.meshes based on:Passing scene.meshes to GPUPicker.setPickingList will clear them when GPUPicker.dispose - #4 by kzhsw
But still can’t update the list.