How does babylonjs compute bounding box of a skeleton mesh?

I have a glb skeleton mesh and it has animations, but the bounding box doesn’t follow its mesh.

You can force-update the bounding info with the skeleton data:

Simple Dude.babylon import and animation playing | Babylon.js Playground (babylonjs.com)

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Thx Raanan! One more question: Babylon view frustum culling is based on bounding box, right?

Yes it is :slight_smile:

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