How many Polygons the Quest can handle until it starts to lag?

Does anyone test the VR performance using oculus? Any idea on what is a maximum limit of polygons it can handle using the oculus browser before it starts laggings?

Any experience guide will be helpful

Number of polygons will not be the only thing to influence performance. It does, but there are other things like the shaders you are using (for example), that will influence perf. It’s hard to provide a max number of polygons, but there isn’t any (well, theoretically there is too much - when the device doesn’t have enough memory. But that’s not what you are looking for)