I am wondering if making everything in my game larger or smaller makes any difference to performance. I could make everything larger and make the camera move faster and be further away, or I could make everything small and be close up, but is there an ideal way of doing things in this regard?
Also, I am so new to 3d graphics that i am not sure how many polygons I should have in my models for optimal performance. Is there some kind of formula for babylonjs that I can use? So like if I want 100 distinct meshes in my scene and I am running on mid-tier hardware, I can have up to X polygons per mesh?
I really feel like I am in the dark about this stuff and I don’t want to make a bunch of new models and find out I should have made them more detailed or less detailed, etc.