I have been searching this forum quite a while, but I am still stuck.
I have a *.babylon with an animated Suzanne with activated Autostart.
But how can I access different meshes by name, so I can Start and Stop Animation later based on user Input?
GetMeshByName returns undefined for me.
The Meshes are called “Suzanne” and “StaticCube”.
Can someone point me in the right direction?
Thank you very much!
Playground is here: