Hello, Me again ,
For those waiting on #Parallax, here’s just quickly a sneak preview of what’s coming next.
I’ve implemented in my pipeline the generation of alpha version textures (for base/rgb, for greyscale/metallic, for normal/bump). Using just a roughly set base of a PBRMaterial with ParallaxOcclusion, I already get some nice results (I believe). I’m gonna finish processing the entire set and update the preview PG to display either material and texture (likely with a slider to tune the parallax occlusion bias)… Obviously, the bias should be adjusted according to both the styling/design and the size of tiles (when using more tiles, can also cope with a higher bias… which is kind of logical if you think of it… since the normal is smaller and more crisp). May be it’s good to introduce a factor of ‘bias to tile-size’ . But, I think for this simple preview of assets, I will just add a slider to let you tune your bias (independently from the size of tiles). Anyways, I’ll keep yours posted. Meanwhile, you know the drill …have an awesome day
EDIT (aug 10, 2024): I updated the link above with the version 1 release preview of ‘grass tiles assets’. The assets download page will be available from a new link/post.