How to achieve grass "3d effect" similar to this one

Hello, Me again :wink:,
For those waiting on #Parallax, here’s just quickly a sneak preview of what’s coming next.

I’ve implemented in my pipeline the generation of alpha version textures (for base/rgb, for greyscale/metallic, for normal/bump). Using just a roughly set base of a PBRMaterial with ParallaxOcclusion, I already get some nice results (I believe). I’m gonna finish processing the entire set and update the preview PG to display either material and texture (likely with a slider to tune the parallax occlusion bias)… Obviously, the bias should be adjusted according to both the styling/design and the size of tiles (when using more tiles, can also cope with a higher bias… which is kind of logical if you think of it… since the normal is smaller and more crisp). May be it’s good to introduce a factor of ‘bias to tile-size’ :thinking:. But, I think for this simple preview of assets, I will just add a slider to let you tune your bias (independently from the size of tiles). Anyways, I’ll keep yours posted. Meanwhile, you know the drill :joy:…have an awesome day :sunglasses:

EDIT (aug 10, 2024): I updated the link above with the version 1 release preview of ‘grass tiles assets’. The assets download page will be available from a new link/post.

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This looks super promising, can’t wait for the next iteration :eyes:

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Well then, let me put the link here (for you and all the others :smiley:)