I met this problem when using babylon, and doc said “The default number of lights allowed is four but this can be increased”. Now I have a scene with several rooms, shall I set all maxSimultaneousLights property of materials larger than 4? Is that a good way to do it?
sorry for poor english:(
Quick & dirty answer : yes (here an example on playground, play with l.28 value).
But you may be interested by the includedOnlyMeshes light property which should be more optimized for your use.
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