The following link demonstrates the reflection and refraction on a blurred glass prism (textures blurred, rest is transparent):
The results are great except for:
- Both reflection and refraction are large in size and low in resolution
- The prism acts as more like a lens, considering the movement of reflection/refraction relative to the actual object.
How can we make it more similar to blurred glass?
Thank you very much!
Let’s see if @PatrickRyan has some ideas for you!
Note that the resolution of the probe texture can be improved (2nd parameter of the ReflectionProbe constructor).
@Sarped_Cirak, we are having an internal conversation about how how to control the size of cubemap.texture within refraction. I will ping this thread back soon once we have an answer.
Hello Patrick, is there any news, I am a little bit too excited
What we are going to do is adding local cube map to refraction textures, in the same way it already exists for reflection textures. See: