wilson
1
I am learning how to use reflection probes,My steps are as follows:
- Create a box
- Create a sphere
- Create a probe
- Add sphere to probe’s renderList
- Set probe’s cubeTexture as box’s reflectionTexture
Now, as PG shows:
My confusion is:When the camera is far away, The reflected ball did not decrease in size,Did I use it incorrectly? 
Looking forward to your help 
I think this answer should help you:
We also have this sample using local cube maps:
3 Likes
wilson
3
Thank you very much. This has been very helpful to me 