Hi all,
I have a question about subemitters for particle systems. I know that you can add subemitters to dying particles as per the documentation. However, I have tried to use the ATTACHED type subemitter to add a sparkling effect to a cloud. I have tested this here:
But it seems that the subemitter is only fired once upon creation. What I want to achieve is to attach subemitters to random particles that sparkle every so often. Is that possible, or do I need to do this independently. I.e, create a function that adds random sparkles within the area of the original system every so often without reference to the particles of the original system?
Thanks in advance,
Najaye