How to attach a subemitter to random permanent cloud particles (sparkling effect)

Hi all,

I have a question about subemitters for particle systems. I know that you can add subemitters to dying particles as per the documentation. However, I have tried to use the ATTACHED type subemitter to add a sparkling effect to a cloud. I have tested this here:

But it seems that the subemitter is only fired once upon creation. What I want to achieve is to attach subemitters to random particles that sparkle every so often. Is that possible, or do I need to do this independently. I.e, create a function that adds random sparkles within the area of the original system every so often without reference to the particles of the original system?

Thanks in advance,

Do you really need subemitters? What about creating regular particle systems and attached them a random vector3 generated from the source volume ? That way you have full control over repetition and everything

Yeah, I guess that was what I was suggesting with the last part of the question. I just thought subemitters sound like something that should allow one to do that. Thus, I wanted to make sure.

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