Hi BJS Community,
I made this playground where the particles are strictly following the sphere emitter movement thanks to a specific updateFunction: https://playground.babylonjs.com/#MRRGXL#913
Then I have this other playground with particles using another texture and blend mode set to BLENDMODE_ADD: https://playground.babylonjs.com/#MRRGXL#914
If I want to have both it just doesn’t work: https://playground.babylonjs.com/#MRRGXL#915
Somehow BLENDMODE_ADD is not compatible with a custom updateFunction.
I tried to have the same particle effect while keeping BLENDMODE_ONEONE but got no result.
Can you help me figure that out and make it work?
Thanks ![]()