I’m a little new and know what I’m missing should be pretty obvious, so please excuse me…
Please check this playground:
Initially the camera faces “Object 0”. When you click any of the objects, the camera faces the clicked one.
What I’m failing to understand is how to make the camera to move in parallel of the line of the objects, keeping it’s rotation and traveling the distance between the “current” and the “new” (clicked) object.
Please check line 123 - the object pick handler is there.
I understand what should be done with the vectors to obtain the correct path - just don’t understand how to do this in BJS. Have read the 101 documents and other links and playgrounds multiple time - my head is just too thick for this at the moment.