How to change uOffset of VideoDome texture?

Because we want to use it in VR. And as soon as the dome’s position and rotation are not exactly at (0,0,0) you get this weird zoom effect like described here: Zoom-in and -out effect while rotating head in VR

So we wanted to rotate the dome by changing the uOffset of the texture directly. Which works perfectly in case 1 but not in our case.