currently working on a project and experiencing a weird issue.
creating a videodome and vr-helper and modifying the fovMultiplier.
diving into vr - works perfectly.
now it get a little special.
i need to move the videodome and the helper. cause the mainscene needs to stay at 0,0,0
so - i move the helper and the dome away from the center.
as soon as i do that and apply fovMultiplier - it seems the camera zooms in and out to certain rotations od the head.
here’s a example so you guys can verify
any clue how i could fix this ?