Thank you very much for your solutions!! i will try with the reflection matrix.
it is no so easy and i think it will take me a while but at the end i will give you a response!
@Vinc3r it should work, I do not think matrices changed for this. Do you have a simple repro of the issue ? or an explanation of what is expected (I do not understand the issue in your shared PG, they look the same in the different versions for me ?)
The goal is to be able to move the projection center. By default, the skybox is using the mesh origin (I guess), but in this case we want to project a skybox from a specific point of view (in my playground above, I try to project cubeTexture01 from greenpoint position, and cubeTexture02 from yellowpoint).
I will let @sebavan make the PR because there maybe the same bug to correct in computeEquirectangularCoords, computeSphericalCoords, computeCubicCoords, computeCubicLocalCoords, but I’m not sure…