I’ve managed to make a .glb file which contains 5 animations plus the player avatar. I can import the .glb ok, and have worked out how to clone the avatar mesh, but I can’t work out how to play a seperate animation on each clone of the avatar.
Here is the playground - each of the avatars should be playing a seperate animation on loop.
Hmm weird - it seems like all the animations are playing properly to the skeleton - but the maybe the bone weights on the model got messed up by the clone?
Unrelated but hey! Your the Cryptovoxels guys! I just want to say that the concept is cool, and I would love to have my own square, but I have no ethereum.
Hey man, thanks! I’m really enjoying working on it, and babylon has been amazing to work with (this problem notwithstanding). If someone is able to fix the playground for me so that it clones and plays the animations, I’d be happy to give a parcel in the west end as a bounty!
Ok thanks Gary! It’s not ideal but it’ll do for no I guess. As long as I have my caching rules set ok it hopefully won’t hit the network multiple times.
Hi guys, I am looking for a way to do this exact thing. I understand there is no easy way to do that except than reloading the asset for now.
But I wonder if it might have changed with the V4 update?