I am new to babylon.js.
I’m thinking of controlling the posture of a GLTF character programmatically.
I am modifying and testing the tutorial.
I would like to change the posture interactively using a GUI such as a slider, but for some reason the posture returns to its original state. It seems that the posture is reflected when the posture control is executed in scene.registerBeforeRender. What’s wrong with this?
The playground tested is as follows.