How to correctly switch between different types of sprites in a scene?

What is the correct way to create and switch sprites? There are always uncleared items when switching.
pg: https://playground.babylonjs.com/#YCY2IL#1837

When you dispose a sprite, it is removed from the array, so using an ascending loop to remove all the sprites won’t work as expected. You can do it like this instead:

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I totally forgot about this :sweat_smile: