I have a GLTF which isn’t having the KHR_materials_sheen.
But it has only the PBRMaterial.
How can I create KHR_materials_sheen in the runtime?
var materialClothSheen = new BABYLON.GLTF2.Loader.Extensions.KHR_materials_sheen(“sheen_material”);
I tried above, but it reports error as below:
Attempted import error: ‘GLTF2’ is not exported from '@babylonjs/core/Legacy/legacy