How to delete assets from the memory

Thanks for your reply. As you mentioned, some reference may protected the objects from been collected. In this cases, A mesh may reference the materials, while the texture may be referenced by materials. Does it mean I am supposed to dispose the texture, next materials and finally the mesh to dispose everything? According to this topic,

dispose(true,true) can force delete the objects.

I also tried to use a third party tool to check the memory but got a similar result as task manager…mean task manager could be correct? When I keep loading the gltf and disposing them on the scene, it became OOM… so far the only way is to close window to release the memory.