How to disable headtracking on WebXRCamera (i.e fixed position, with rotation)

Hi all,

I’d like to fix my XRCamera at a single point in space but still allow rotation. How might I achieve this?



this is very much not recommended when in VR. a recipe for headaches…
Having said that, you can set the camera’s position on each frame. This will force the camera to stay in place. Something along the lines of:

scene.onBeforeRenderObservable.add(() => {

Thanks Raanan!

How is the camera setup for things like 360 video? Do they lock camera position or is there a degree of freedom in movement?

A videoDome is a huge sphere (the default is 1000 units), so movement is not noticeable. The user can, however, move around freely in the space they have (in the real world).