Hello all, I am browsing around in the Babylon.js forums or a Google search when I stumbled upon this interesting playground:
It was linked from a forum post but I cannot recall the origin of this discussion, but I was what I was looking for a reverse particle system where the particles were to flow inward to a source.
Anyways, I was toying around with it, I noticed that whenever the x and/or y axis of the sphere is modified, the pyramid angle of the particle motion is changed.
For my liking, I would like to understand in how to keep the pyramid directly straight below meaning a translation. All my methods have yielded unusual angles.
I tried to use
Mesh.rotation.x = Math.atan2(x,y) method, I even tried the
BABYLON.Vector3.TransformNormalFromFloatsToRef() in the
startPositionFunction() ParticleSystem method and even a combination of both but I’m not sure what could be a possible idea for this interesting conundrum.