I was trying to create a Road on which a vehicle will run. So simply animation the Texture Offset value of U-coordinate should do… which i am able to achieve in maya but same how should i be able to do it in babylon…
Well and what is the question?
Adding @PirateJC
If you’re just interested in offsetting the uv’s of a texture, you can do that by simply using the uOffset and vOffset properties of the texture inside of Babylon.
Here’s a playground example with a very simple animation.
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is it possible to do this with a albedoColor or emissiveColor?
Hmm… I don’t believe so. Colors are not treated the same way that texture are. Textures are mapped onto a 3D object via the uv layout. Colors are just applied to the entire object.
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