I was trying to create a Road on which a vehicle will run. So simply animation the Texture Offset value of U-coordinate should do… which i am able to achieve in maya but same how should i be able to do it in babylon…
Well and what is the question?
If you’re just interested in offsetting the uv’s of a texture, you can do that by simply using the uOffset and vOffset properties of the texture inside of Babylon.
Here’s a playground example with a very simple animation.