I am streaming images from the server to the client and drawing the images onto a DynamicTexture (used by a Layer as the background). I’m trying to implement an image processing feature, where I can adjust contrast/brightness/saturation/etc of the texture efficiently
While it is possible to do so on the CPU by processing the image with some image processing libraries like JIMP, it is very slow (about 1200-2000ms on a 1600x900 image, mainly because of reading and writing new Buffers). I’m hoping to do so directly with the loaded DynamicTexture and taking advantage of the GPU while doing so. Is there any way to apply some kind of ‘image-processing’ to a DynamicTexture?