How to apply a post process to a DynamicTexture

Heya, I’m trying to do something very similar to this playground example, which applies post processes to a dynamic texture. It seems the resulting render target texture remains empty thou.

Since the old thread was solved using a different technique without post processes, I started this new thread and tried to simplify the old playground to make it easier to debug. The blurred texture should simply be projected onto the ground mesh.

But I’m starting to go in circles now and not sure what else to try… Any help getting this working would be much appreciated! :slight_smile:

You should wait for the effect of the post process to be ready. Also, the blur post process needs that a delta vec2 uniform be passed to the shader:


Oooh that’s awesome, thanks so much @Evgeni_Popov for the quick solution! I’m super excited to be able to play with this processing over the weekend. :grin: :beers: