Hi, I’m beginning to work on an online Crokinole game. The point of the game is sliding cylindric pawns into a cylindric hole located in the centre of a gameboard. I would like to ask you for some tips how to implement physics of the gameboard itself.
According to my knowledge there is no way of making hollow physic impostors in babylon so I’m left with only heightmaps or mesh impostors but meshes work only with spheres and i’m using cylindric pawns so am I only left with having to use heightmaps or am I missing something? Please advise me how to approach the problem.