From the picture above I am trying to have my character be able to walk through the home in front of him.
The orange cylinder you see is the characters overwritten collision mesh. The bigger bounding box around the players mesh is not actually colliding. The home is setup with a PhysicsImpostor as a Box. However this means the insides of the homes mesh will not be accessible. I tried using the PhysicsImpostor as a Mesh however now I can simply just walk right through it, as if the collisions don’t even work anymore. I know I rememeber reading about a Mesh PhysicsImpostor can’t collide with anything but a sphere impostor but even when using a sphere impostor for the players collision did not work. The home can be completely walked through, however the tree to the right performs fine.