I’m new to “babylonjs” - just started exploring this wonderful rendering engine.
I have a relatively simple task to accomplish - fill in hollow cylinder with the bunch of marbles.
I don’t have any problems with modelling but at the moment I’m a bit stuck with the physics. As far as I understand, there is no “PhysicsImpostor” for hollow cylinder out of the box so I decided to create a “.babylon” object with Blender and use AbstractMesh + MeshImpostor. Unfortunately the problem stays the same: my marble is not going inside.
I see there are some workarounds:
- https://www.babylonjs-playground.com/#1ZQS9W#22 (this one is not working for me =/)
Any tips / suggestions are very welcome.
Playground: Babylon.js Playground