SOLVED IT!!!
It was not easy. Just in case someone else is looking for example of how to IMPORT BLENDER SHAPEKEYS into BABYLON via MORPHTARGETMANAGER.
There were multiple points of difficulties.
The biggest was that ImportMesh was NOT IMPORTING. And the syntax to check if it is imported… I still have not seen. And it never did import.
The solution was this:
BABYLON.SceneLoader.ImportMesh("", "./3d/", "minKeyMorph.babylon", nx.scene, function (newMeshes, particleSystems, skeletons) {
nx.testBox = newMeshes[0];
nx.testBox.position.copyFrom({x: -200, y: 50, z: -172.94191286506089});
nx.testBox.position.y += 15;
nx.testBox.isVisible = true;
var manager = new BABYLON.MorphTargetManager();
nx.testBox.morphTargetManager = manager;
nx.target = new BABYLON.MorphTarget("key1", 0);
//forced to embed morphtarget-.
nx.target.setPositions([-0.4394,-0.8788,-0.8788,-0.8788,-0.8788,-0.4394,-0.5373,-1.0747,-0.5373,-0.8788,0.8788,-0.4394,-0.4394,0.8788,-0.8788,-0.5373,1.0747,-0.5373,0.8788,0.8788,-0.4394,0.8788,0.4394,-0.8788,1.0747,0.5373,-0.5373,-0.8788,0.4394,-0.8788,-0.5373,0.5373,-1.0747,-1.0747,0.5373,0.5373,-0.762,0.762,0.762,-0.8788,0.4394,0.8788,-0.5373,-0.5373,1.0747,-0.762,-0.762,0.762,-0.8788,-0.4394,0.8788
,-0.5883,0,1.1766,-0.5373,0.5373,1.0747,0.5883,0,1.1766,0,0.5883,1.1766,0.5373,0.5373,1.0747,0.4394,-0.8788,0.8788,0,-0.5883,1.1766,0.5373,-0.5373,1.0747,-1.1766,0,0.5883,-1.0747,-0.5373,0.5373,-1.1766,0,-0.5883,-1.1766,-0.5883,0,-1.0747,-0.5373,-0.5373,-1.1766,0.5883,0,-1.0747,0.5373,-0.5373,-0.5883,0,-1.1766,-0.8788,-0.4394,-0.8788
,-0.5373,-0.5373,-1.0747,0.5883,0,-1.1766,0,-0.5883,-1.1766,0.5373,-0.5373,-1.0747,0.4394,0.8788,-0.8788,0,0.5883,-1.1766,0.5373,0.5373,-1.0747,1.1766,0,-0.5883,0.8788,-0.4394,-0.8788,1.0747,-0.5373,-0.5373,1.1766,0,0.5883,1.1766,-0.5883,0,1.0747,-0.5373,0.5373,0.8788,0.8788,0.4394,1.1766,0.5883,0,1.0747,0.5373,0.5373,0,1.1766,-0.5883
,0.5373,1.0747,-0.5373,0,1.1766,0.5883,0.5883,1.1766,0,0.5373,1.0747,0.5373,-0.5373,1.0747,0.5373,-0.9317,0.9317,0,-0.5883,1.1766,0,-0.5373,-1.0747,0.5373,-0.9317,-0.9317,0,-0.8788,-0.8788,0.4394,0.5883,-1.1766,0,0,-1.1766,0.5883,0.5373,-1.0747,0.5373,0.5373,-1.0747,-0.5373,0,-0.9317,-0.9317,0,-1.1766,-0.5883,0,-1.3146,0
,0.9317,-0.9317,0,0.8788,-0.8788,-0.4394,0.4394,-0.8788,-0.8788,0,-0.9317,0.9317,0.8788,-0.8788,0.4394,0.762,-0.762,0.762,-0.4394,-0.8788,0.8788,-0.5883,-1.1766,0,0,1.3146,0,-0.4394,0.8788,0.8788,0,0.9317,0.9317,-0.8788,0.8788,0.4394,0.9317,0.9317,0,0.4394,0.8788,0.8788,0.762,0.762,0.762,0.762,0.762,-0.762,1.3146,0,0
,0.8788,0.4394,0.8788,0.9317,0,0.9317,0.8788,-0.4394,0.8788,0.762,-0.762,-0.762,0,0,-1.3146,0.9317,0,-0.9317,-0.762,-0.762,-0.762,-1.3146,0,0,-0.9317,0,-0.9317,-0.762,0.762,-0.762,0,0,1.3146,-0.9317,0,0.9317,0,0.9317,-0.9317]);
manager.addTarget(nx.target);
nx.target.influence = 0;
//nx.target.influence = 1; //at runtime.
});
This is the DOC I used to make the minimal shapekey…
easyblend.org/html/animation/shape_keys.html