How to get rid of texture artifacts?

Your problems come from the sampling mode: it is “linear/nearest & linear mip” whereas it should be “linear & linear mip” == tri linear sampling mode (for all 3 textures albedo, metallic & normal).

image

You can change these values afterwards, but it would be better to set the right value in the glb file, at export time:

https://playground.babylonjs.com/#G3EH42#3

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