So position
rotation
and scaling
are the local transforms, they wil be usually at origin, and I should work with absolutes?
I’ve just checked and absolute position is also 0,0,0.
For what I’ve reading in this post, I can use mesh.getBoundingInfo().boundingBox.centerWorld
to get the actual position, but this is not desired.
The good path would be getting actual position
directly from Blender export data.