How to get world transform of meshes exported from Blender?

So position rotation and scaling are the local transforms, they wil be usually at origin, and I should work with absolutes?

I’ve just checked and absolute position is also 0,0,0.

For what I’ve reading in this post, I can use mesh.getBoundingInfo().boundingBox.centerWorld to get the actual position, but this is not desired.

The good path would be getting actual position directly from Blender export data.