I’m trying to make a third person camera using either the FreeCamera or UniversalCamera (Any other camera doesn’t work with my targeting logic). I’d to like the maintain interpolation behind the target while also being able rotate the camera around the target as well similar to the ArcRotateCamera.
I figured I could accomplish this by tracking mouse movement and then rotating the camera by the distance moved but I’m not understanding the logic needed to accomplish this.
the camera stays on the default character’s back view only once.
when moving from side to side, the character moves from side to side, but the camera stays in the first back view or a little alpha correction and radius correction.
in attack mode, I adjust the radius and target position slightly.