# Making third person camera similar to MHW

I’m having some trouble with making a third person camera. Right now I have been able to make the camera rotate with the camera angle however it is always on and haven’t been able to add any lerp to the camera follow. I saw someone on the forums was able to implement it with a universal camera but, was having trouble implementing it myself.

Adding a Playground with what you have tried to implement would be helpful.

The first thought that comes to mind is to add some code to your player movement inputs that gets a vector for the rear of where your player character is facing, make a vector that’s got an absolute position of one unit to the right (eg. `absRight = player.position.add(1,0,0)` or something like that), and using something like `Vector3.GetAngleBetweenVectors3(player.position, rear, absRight)` to get an angle and just lerp to that value when the player is moving. The math and logic may be a bit more complex than this but basically, the ArcRotateCamera calculates its horizontal angle (alpha) using relative position (1,0,0) as 0 radians. Unless the camera is parented to something, this alpha will always be calculated in world space. Here’s a sort of visual representation of what I was thinking.