Hello
Maybe the question sounds weird but…
I am working on a game where I have a one character, but it could have multiple instances.
The problem is that my character has separated spritesheets for each animation. Walk, run and so on.
I am confused now how should I properly use sprite manager. So the sprite manager creates and instance of a sprite. But producing one means, that I would somehow have to override? the instance of running sprite with walking sprite, because they come from separated sprite managers. Am I correct?
Can someone guide me here? I do not really know how to approach it, as the sprite manager examples are only with one big spritesheet