How to introduce curvature and projection in WebVr mode?

I am trying to see if BabylonJS can be used for AR Glass that work based on reflection. Something like this https://www.aniwaa.com/product/vr-ar/tesseract-holoboard-basic-edition/

I have a demo device that I tested with. The problem with VR was that the image from 2 hard of VR mode wasn’t aligning on reflective surface. Is there a way to give custom projection in VR mode instead of 2 square for either eye ?

cc @RaananW

WebXR (and the underlying system) is responsible of providing the matrix-data needed to render XR content (both AR and VR). If the data provided is incorrect there is sadly nothing we can do about it

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