Hey,
I’d like to know how to have 2 views, (one normal webxr experience view, and one other view on computer screen for 2D) with webxr?
for now i got this code, but once i enter vr, the computer screen camera doesnt render anything, only the vr on oculus renders.
var camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 5, -6), scene);
camera.setTarget(BABYLON.Vector3.Zero());
camera.attachControl(scene.getEngine().getRenderingCanvas(), true);
//camera.attachControl(scene.getEngine().getRenderingCanvas(), true);
var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);
light.intensity = 0.7;
// var sphere = BABYLON.Mesh.CreateSphere("sphere1", 16, 2, scene);
// sphere.position.y = 1;
// Default Environment
var environment = scene.createDefaultEnvironment({ enableGroundShadow: true });
environment.setMainColor(BABYLON.Color3.FromHexString("#74b9ff"));
(environment.ground.parent as any).position.y = 0;
environment.ground.position.y = 0
var Box_Left_Trigger = BABYLON.MeshBuilder.CreateBox("Box_Left_Trigger", {}, scene);
Box_Left_Trigger.position = new BABYLON.Vector3(-2.5, 1, 3);
var Box_Left_Squeeze = BABYLON.MeshBuilder.CreateBox("Box_Left_Squeeze", {}, scene);
Box_Left_Squeeze.position = new BABYLON.Vector3(-2.5, -1, 3);
var Sphere_Left_YButton = BABYLON.MeshBuilder.CreateSphere("Sphere_Left_YButton", { diameter: 1 }, scene);
Sphere_Left_YButton.position = new BABYLON.Vector3(-2, 0, 3);
var Sphere_Left_XButton = BABYLON.MeshBuilder.CreateSphere("Sphere_Left_XButton", { diameter: 1 }, scene);
Sphere_Left_XButton.position = new BABYLON.Vector3(-2, 0, 2);
var Box_Left_ThumbStick = BABYLON.MeshBuilder.CreateBox("Box_Left_ThumbStick", { size: 0.5 }, scene);
Box_Left_ThumbStick.position = new BABYLON.Vector3(-1, 0, 1);
var Box_Right_Trigger = BABYLON.MeshBuilder.CreateBox("Box_Right_Trigger", {}, scene);
Box_Right_Trigger.position = new BABYLON.Vector3(2.5, 1, 3);
var Box_Right_Squeeze = BABYLON.MeshBuilder.CreateBox("Box_Right_Squeeze", {}, scene);
Box_Right_Squeeze.position = new BABYLON.Vector3(2.5, -1, 3);
var Sphere_Right_BButton = BABYLON.MeshBuilder.CreateSphere("Sphere_Right_BButton", { diameter: 1 }, scene);
Sphere_Right_BButton.position = new BABYLON.Vector3(2, 0, 3);
var Sphere_Right_AButton = BABYLON.MeshBuilder.CreateSphere("Sphere_Right_AButton", { diameter: 1 }, scene);
Sphere_Right_AButton.position = new BABYLON.Vector3(2, 0, 2);
var Box_Right_ThumbStick = BABYLON.MeshBuilder.CreateBox("Box_Right_ThumbStick", { size: 0.5 }, scene);
Box_Right_ThumbStick.position = new BABYLON.Vector3(1, 0, 1);
var xr = await scene.createDefaultXRExperienceAsync({
// xrInput: defaultXRExperience.input,
// floorMeshes: [environment.ground] /* Array of meshes to be used as landing points */
});