Meshes has “isOccluded” property. But how to detect whether a specific mesh occluded it?
Hey gunpowderfan,
maybe this article can help you out:
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Thanks for reply, but this one doesn’t answer my question
For example, if there’s a ball behind 2 walls, I just wanna know whether the ball is occluded by one of the walls
Not sure if I get it right, but can’t you launch ray after isOccluded is true to determine the mesh (wall)?
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Hello @gunpowderfans just checking in, do you still need help with this?
My problem wasn’t solved but I don’t need help with this for now. I figured a way to prevent using this feature in weeks ago
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