Where is this number?
Yep, it seems that it work!
Hi, it works and everything is ok, but when I`m trying to increase the position of camera above the floor its falling down, pls could you explaine why!?
Because gravity helps apples to fall down
The camera is just working fine. All issues about default values here are because your scene scale is huuuuuuuuge. Your room is more than a km!
Here I spawn at Y = 1km, and the ellipsoid size Y = 500m: https://www.babylonjs-playground.com/#RRBB09#1
Thank you!!!
here a âcleanedâ version https://www.babylonjs-playground.com/#RRBB09#2
Very good, thank you again!!!
Pls could you advice me articles of how to manage and set up the textures!?
There are a lot of articles, but I need very simple first of allâŚ
The easy way for a cg designer is to configure materials, at least the first pass, through the 3D modeler, and use BJS just to do final tweaks.
So I need to setup textures in my 3D programm and then in BJS I can only add some details effects, am I right?
Do you see the glosiness in my rooms that you have corrected, how to set up it!?
Remove only
and youâre good.
As for tweaking materials once in BJS, RTFM
Sorry I dont understand how to set up the glosiness of the walls in current scene?Pls could you show me that?
- (not so optionnal at all) use a good naming convention to know whatâs youâre doing
- use:
var myWonderfulMaterial= scene.getMaterialByName("myWonderfulMaterialName");
myWonderfulMaterial.roughness = 0.5;
I`m sorry, pls, could you show it in PG!?
@Ivan_Stratiichuk youâve done an amazing job at making your first repro in the playground ! Well done!
Thank you again!
Pls could you explain me this things and in what folders it should be situated!?
How roughness should work!? bigger than 1 more roghness or less or how!?
Hmm, I donât want to be rude but I canât explain you 3D basics: before going deeper in webGL, which can be rude even for artists specialized in realtime, you have to learn some basis (examples from what youâve highlight above: naming your elements, what is PBR, hexadecimal syntax, etc).
This will help you a lot to understand whatâs youâre doing. You can even play with Unity3D/Unreal which are more reachable during first steps, and then youâll have all the tools at your disposals to tweaks nice webGL scenes
First of all: I`m not realtime artist, maybe I willâŚ
Second: No need to be rude or polite, I`m here to study what I needâŚ
Last one: thank you for any infoâŚ