Hello Babylon Guru’s and Contributors. I have a question/issue. I’d like my 3d gui ‘sphere’ panel to always face my active arc rotate camera.
The panel is attached to a transform node. I can easily position or scale (the anchor or panel) - before or after attaching the panel and controls. However, as soon as I use ‘rotation’, (before or after) the panel rotates accordingly but all my controls in a row stack-up at ‘rotate position’? (see SS)
What is it I’m doing wrong? If anyone can help… thanks in advance.