How to make collisions work inside a mesh?

  • Warning, I’m very new to Babylon lol * I am looking to create a virtual store walkthrough and am starting with a simple box as a building. Collisions are working from the outside of the mesh but when starting from the inside, it allows me to escape the box, which is exactly what I don’t want. How might I go about fixing this?

nevermind. I just changed the faceUV. silly me

Oh ok I just found that i could use box.flipFaces(true) and it works perfectly now!