I’m using a two scene approach to render my GUI without post processing, however rendering the GUI on another scene causes all input events on the main scene to not get blocked.
That works pretty well. I had to replace pointerUp with pointerEnter to get it to work. Now if there was only a way to watch all elements in the UI at once. I have a lot of GUI elements.
This seems to work pretty well for N number of controls:
Which problem specifically are you looking for help?
“I’ve noticed a problem when dragging outside of the canvas from the text block, it seems to remain in a selecting state?”
Huh. At first I was going to come up with a solution for this. But now playing with this myself feels more like a bug and any solution I’d give would feel more of a work around. Let me see if I can take a look at that and get some other thoughts.
Just double checking did you need more clarity on the early questions?