Hello,
I’m using the GUI Button and I would like my button to register a click but pass any scroll events through to the scene below it.
Pseudo code of how I want to configure my button:
const button = new BABYLON.GUI.Button()
button.isPointerClickBlocker = true
button.isPointerScrollBlocker = false
Can you think of a way I can achieve behavior like this?
Thanks!
Thanks @sebavan & @DarraghBurke, I’m considering making my own custom button component to get round this but wanted to make sure there wasn’t a more ‘native’ babylon way to do it
Unfortunately scroll blocking is a little tricky to separate out from other types of pointer blocking. Any pointer event, including wheel, will be blocked if isPointerBlocker
is true. We would need to add either a flag for scroll events or else some kind of custom event handling behavior in order to support this. This could potentially be a feature for after 5.0, but that would be a few months out at the earliest.
I think writing your own class which extends Button would be your best bet for the short term.
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Thanks for the quick reply, I’ll give that a shot
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Here’s how I ended up doing it, for some reason the playground wont run (some syntax error I can’t figure out) but this gave me the functionality I wanted. See the MyButton class:
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