Hey~all, These meshes are not affected by ground rotation. How can I simulate real-world motion?
pg: https://playground.babylonjs.com/#7JI3E8#11
Hello! Just guessing. You have to define friction on the ground and on the objects as well.
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An efficient solution. I’m wondering if it’s possible to go back to animating to achieve the same result.
pg: https://playground.babylonjs.com/#KKG7PR#1
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I think it should work by defining the proper physics material (mass, friction, don’t know whatever else) for the objects as well.
EDIT: However I suppose you then need to rotate the ground by applying some force using Hawok to it and not animate it off the physics engine.