pxim
1
Hello!
Instead of using the camera target, parent the camera to your character root and position it accordingly: Physics V3 Simple scene with Aggregate | Babylon.js Playground (babylonjs.com)
I detached the camera controls, since what we want of the mouse movement is to rotate the character, not the camera, you just have to add that part 
1 Like
pxim
3
In this case, the camera’s rotation zoom and so on is gone.
I want to keep these functions
pxim
4
I added this code, and the characters can always face the front.
But why is-1.6, I don’t understand, this value is experimented by me, is there any more correct way of writing?
And after adding this code, when holding w, i can’t move forward
You can implement the zoom manually